Hannah Boggs

Growing up Hannah has always had a passion for all things animals, fiction, and kaiju. She is fascinated by environments both familiar and unexplored in the world around her. When she's not hiking, birding, and kayaking, you can often find her sketching amidst the outdoors, searching for a new adventure.

Professionally, Hannah is a concept artist and Illustrator by trade. She has been working as a freelancer since 2017, and has expanded her work into a variety of mediums, including portraiture, children's books, murals, toys, and concept art for entertainment.

 During her time at the Savannah College of art and Design, Hannah was involved in her community and worked on several student productions. Some of these titles include; The House Where They Dwell (Videogame, 2020), Varial (Videogame, 2022), and The Pope’s Dog (Animation, 2021).

After Graduation Hannah worked as a concept artist for Fullflower Studio, where she contributed to an unannounced title. She was also chosen Illustrator for the upcoming TTRPG A Divine Calling.

EDUCATION

  • Savannah College of Art and Design (SCAD)
  • Sequential Art BFA,
  • summa cum laude



AWARDS

Dean’s list (2018- 2020)


Animal Farm (2019)

Exhibited in:

SCAD Student Art Exhibition to showcase anything mystical to comical, anthropomorphic to fantastical, the exhibition includes diverse representations of animal life in a variety of media.


SCAD Mentorship Program (2021)

Chosen out of a Handful of students to work under industry professional Jules Premus.



CONTACT

Hannahboggsart@outlook.com

@eelsandink

on most platforms



WORK EXPERIENCE

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FREELANCE ILLUSTRATOR & ARTIST (2017-2020)

Collaborated closely with private clients to provide creative visual solutions and custom art.


BOOK ILLUSTRATOR (2017)

“ACHIEVE ANYTHING”

Worked closely with writer Jennifer Bryant to develop a children’s book. Provided strong visual designs supporting world development, character design.

CONCEPT ARTIST (2020)

The House Where They Dwell

Worked along other SCAD students, and Alumni at Half Brain Games, creating character concepts.


VISUAL DEVELOPMENT ARTIST (2021)

The Pope's Dog

Worked with SCAD Studio, alongside fellow students and professors to produce character designs, layout concepts, and highly detailed paintings.


CONCEPT ARTIST (2022)

Varial

Worked with To-Go Box Games to produce initial environment sketch concepts.


ILLUSTRATOR (2022)

A Divine Calling

Created iluustrative piece for the upcoming TTRPG Kickstarter.


CONCEPT ARTIST (2022-2023)

Fullflower Studio

Produced a variety of concepts for an Unannounced title, including but not limited to; Environments, props, and characters.